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Post by Dr. Jar on Nov 12, 2018 21:27:21 GMT -8
Harriet- I attempt to help Gerald re-capture Mills. We didn't want our perpetrator-friend to get away after all.
That and I was just plain insulted that he'd think I would believe his lies. The nerve of this guy. We still needed him to help find the child, so I didn't mark him yet.
Who knows what would happen if I did. Violence: yn4eV0ec + 1 ·
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Post by ◊◊BLOODBEASTER◊◊ on Nov 12, 2018 21:44:36 GMT -8
Mills slipped Gerald's grip, shoved past Harriet and leapt over the fallen pile
of palettes like a shot. Where was he even headed? Not like he knew how to
pilot a ship. The sunless red sky reverberated above, ominously.
He'd gotten about ten feet away. You could run after him and keep pace, or
try to outrun him by rolling 2d10+Reflexes. There are other ways to slow
a guy down too...
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Post by Dr. Jar on Nov 12, 2018 22:01:55 GMT -8
Harriet- Being significantly smaller than our perpetrator, I wasn't particularly confident in my ability to wrangle a perpetrator who had already handily dispatched several people.
I chased after him, attempting to keep stride and hopefully slow him down.
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Post by Kristi is prescribed skeletons on Nov 12, 2018 22:06:43 GMT -8
4JeXYCfA ·
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Post by Kristi is prescribed skeletons on Nov 12, 2018 22:09:45 GMT -8
Unsteady from my last attempt to apprehend Mills, I wasn't going to have any luck with anything other than to give chase. I took off with Ms. Gray.
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Post by ◊◊BLOODBEASTER◊◊ on Nov 12, 2018 22:21:12 GMT -8
Gerald -- damn, this deck is just so slippery and the glaring light is strange
and disorient you. You don't lose ground, but you aren't able to shorten the gap
Harriet -- Mills scrambles through the door you went through earlier, just past
the sad little teddy bear. You might have an edge up on him since you were just
in there, and he doesn't have a flashlight.
The door leads to a thin walkway that leads to more interior doors, and stairs
leading down. Mills runs for one of the interior doors and slams it behind himself,
but it is only a push door-- no lock or handle for him to hold.
There are other doors in this hall, some with simple push doors, and some at the end with normal knobs, that may be locked. Do you follow Mills, or try to cut him off some other way?
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Post by Kristi is prescribed skeletons on Nov 12, 2018 22:26:15 GMT -8
I don't know this area. I follow the same way.
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Post by Dr. Jar on Nov 12, 2018 22:26:56 GMT -8
Harriet- I dash down the hallway and try to go around the door he's probably holding closed, trying to walk around the other way to cut him off.
I use my flashlight to point the door out to the much larger Gerald, who can probably smash the door open even if Mills was holding the other side.
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Post by ◊◊BLOODBEASTER◊◊ on Nov 12, 2018 22:36:56 GMT -8
((I'll presume a decent reason roll for her to save us some postin' time ))
Harriet -- you descern the likely route, given this layout. The doors remind you of those for industrial kitchens, and the one he went through is probably the
cafeteria. You hurry ahead and hear his footsteps as he's just about to push
through-- what do you do?! If you stand in the way, you'll likely get bowled over
or hit with the door.
Gerald-- Harriet seems to know something you don't, heading right for a
particular door. Maybe she'd been in here earlier. What's Mills's game here?
Just trying to lose the two of you?
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Post by Dr. Jar on Nov 12, 2018 22:42:19 GMT -8
Harriet- FRskOW05+2 I push a large piece of furniture to block the door he's about to push through. Even pushing it partially over the doorway would prevent him from being able to open it without a struggle. This pleased me. I then waited for Gerald to catch up with him. The bigger man would have him trapped and would easily capture him again. Or so I hoped.
I then waited, and looked for more to help keep this door closed. ·
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Post by Kristi is prescribed skeletons on Nov 12, 2018 22:50:13 GMT -8
I had this notion that as soon as Miss was out of sight, we'd never see him again. Damn it all. He'd better be there.
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Post by ◊◊BLOODBEASTER◊◊ on Nov 12, 2018 22:56:48 GMT -8
Harriet-- You're able to snag a ladder that leaned against a nearby wall and shove it in front of the door just in time.
The door slammed with an impact, knocking the ladder back with a
hellacious clatter. Someone let out a yelp of pain from the other side, and you
no longer heard the impact of feet on the concrete floors. Ouch. The door
remained closed though, blocked with the fallen ladder for the moment.
Someone would need to get him from the other side, it seemed.
Gerald-- Harriet has blocked Mills from taking this second door as an escape route, but he might well be right back to try the door he came in. You could run in after him, or just wait for him to return. Who knows if there might be another way out in there though.
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Post by Kristi is prescribed skeletons on Nov 12, 2018 22:59:09 GMT -8
I run in after Mills. No time to let him get his bearings.
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Post by Dr. Jar on Nov 12, 2018 23:00:50 GMT -8
Harriet- I smirked, and walked back the way I came to make sure he can't escape from any other side doors on the way back. I wondered where Gerald had gone, shining my flashlight out as I looked for another door. If there was one. This was the most logical exit, to be sure, and it was a ship, so exits would definitely be limited.
I rubbed my cheek and was lost in thought.
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Post by ◊◊BLOODBEASTER◊◊ on Nov 12, 2018 23:14:16 GMT -8
Gerald-- you enter a dark room, long tables in messy rows, stacks of folding chairs haphazardly scattered. Particularly there is a wreck of them by a far door.
You don't see Mills at a glance-- the room is large, you can't quite see the back to
tell if there are any other exits he might have taken, or he might just be hiding.
((You can roll 2d10 + Perception to try to find him, or make the case for a different roll if u like))
Harriet-- You don't hear Mills's running, and you definitely would if he was.
You have a moment to prepare yourself for any future encounters with him.
He might be able to juke around Gerald and get out the other side if he's very lucky, or he may be hiding.
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