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Post by ◊◊BLOODBEASTER◊◊ on Dec 2, 2013 10:57:05 GMT -8
The first activity for our EdMo will be to finish your story! Go back and fill in the scenes you left blank, and write to the end of your story.
ACTIVITY 2 --
When you have that done, post here with...
1.) 5 things you know you need to do
Just list the things off the top of the head that you need to fill in/edit/etc, if you need more than 5, knock yourself out!
2.) 5 things you need to expand on
What are some things you want to spend more time on, things you forgot, things you glossed over
3.) 5 things you need to check for continuity
Character names, time of day, what were in her pockets again? Did she even have pockets??
4.) 5 recurring themes you want to bring out in your work
As simple as recurring imagery, or complex as moral themes.
Post here with your assignment, I'll go first!
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Post by ◊◊BLOODBEASTER◊◊ on Dec 2, 2013 11:11:57 GMT -8
My activity sheet:
1.) 5 things you know you need to do
1.) Rewrite-- start from the beginning and work my way through. SIGH!
2.) Shorten time before Bernard arrives
3.) Write a better ending
4.) Tie in the title better
5.) Come up with a timeline
6.) make a simple plot outline/timeline
7.) Add the toad at the end again
8.) Add plant death plot
9.) MC more interested in writing
2.) 5 things you need to expand on
1.) Animals-- MC is supposed to be interested in animals. Have more animal encounters.
2.) More conversation between characters
3.) make seizure scene take longer
4.) more time at graveyard earlier
5.) scarier scene earlier on
6.) Subplot about previous gardener
7.) How did Bernard get hired by kids?
8.) MJ's plot?
3.) 5 things you need to check for continuity
1.) Argentmoore spelling! Was it a hotel, school? Which first?
2.) More about writers retreat, what are the terms of Robin's work
3.) When is Barker's schedule to come around? Where does he live? What does he do the rest of the time?
4.) Map of estate, where are found objects
5.) Does Robin go to school? What for? What year? Who hired him? Why?
4.) 5 recurring themes you want to bring out in your work
1.) Roots, real and metaphorical, replanting etc
2.) loneliness/ wanting to be alone
3.) ghosts/ things left behind/ moving
4.) nature vs development
5.) wet vs dry
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Post by Thy Dungyeon Maestyr on Dec 2, 2013 12:17:55 GMT -8
ACTIVITY 2 --
1.) 5 things you know you need to do
Reduce extent of quoting / use more paraphrase of Camus Note on translations / attribution at beginning Reduce book reportness overall, by condensing my thoughts on stuff That stuff will reduce word count, so bulk it back up Make nihilism more heartfelt on the weird day, starting in chapter 1 Epilogue with Animal House round-ups
2.) 5 things you need to expand on
Work character descriptions from interlude into story, more descrip. of teachers / a few others More description of everything - environment, etc - to make char. descriptions less awkward More writing about activities / personalities of bit characters More Horace on the Day of Pigs More Ernest feelings about Horace / events outside the reading
3.) 5 things you need to check for continuity
Locations of classrooms / don't wanna do a map, but might Ernest's hats Probably OK already, but class schedule / who's in the classes / etc. Where is Ernest's locker & why does he never use it? Other character's personal stories - do they make sense?
4.) 5 recurring themes you want to bring out in your work
Bring back the other pig products on Day of Pigs Ernest handwriting - small block letters - maybe for paraphrase stuff Punch up nihilism a lot Settle my own relationship with the Camus material, communicate it Balance realism and eliminating all accidental racist / sexist / etc shit <- IMPORTANT!!!
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DKender
Only One Skeleton has the Power to Control both Life and Death, Light and Dark, Words and Blank Space, Our Humble Lives Continue Only by the Grace and Magnanimity of This Skeleton
Nay, let us walk from fire unto firey skeleton ...
Posts: 9,204
Gender: Unknown Skeleton
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Post by DKender on Dec 2, 2013 21:14:09 GMT -8
I still have to write about 3 more chapters, but this will help!
1.) 5 things you know you need to do
Read everything and correct spelling/grammar/typo/etc errors Remove redundant or unimportant stuff Be a bit more serious Break up dialogue more often
2.) 5 things you need to expand on
Descriptions (places, people, things) Showing, not telling Character relationships/associations The world they live in is similar to ours but stranger On that note, introduce more examples of its strangeness earlier on
3.) 5 things you need to check for continuity
Check that the metric ton of minor and major mysteries/unusual observations are explained Dates/time Actually, everything
4.) 5 recurring themes you want to bring out in your work
All the characters are really bad at science The easiest solution may not be the right one But the most convoluted solution is probably wrong, too Foreshadowing + ripple effect The effect of unusual protagonists in a super hero plot
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Post by ∆§Indea§∆ on Dec 3, 2013 2:34:26 GMT -8
I decided to do mine too, might change it later when it's finished.
1.) 5 things you know you need to do
1. Fix word structure and grammar 2. Check continuity 3. Establish Clarissa as a main characters earlier 4. Rid my text of cliché/ over used words 5. More build up of dreams/haunting 6. Check flow
2.) 5 things you need to expand on
1. Descriptions 2. Not rushing as much through scenes in the beginning, more thoughts and description. 3. Make birdman more of an intruder/ pressing 4. Bird man motivation/ hint more at the why 5. Perhaps pertain to the fate of those who have disappeared
3.) 5 things you need to check for continuity
1. Dates and times 2. Character description 3. Story pacing 4. Birdman stuff 5. locations
4.) 5 recurring themes you want to bring out in your work
1. Social alienation 2. Dreams 3. Perspective 4. The Gazebo 5. Birds/Animals 6. People's funny habits 7. Relationships 8. Finding meaning 9. Resolutions
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