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Post by ◊◊BLOODBEASTER◊◊ on Nov 9, 2018 18:12:30 GMT -8
The strange echoing in the chamber makes it easy to hear voices-- but impossible to understand what they're saying. And how long do the echoes linger? You turned the corner at the first landing, and saw the detectives enter a heavy vault door. Butcher struggled to keep it open and it closed behind them fast and loud.
((Please roll 2d10+Soul, and let me know if you'd like to roll for anything else.))
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Post by ∆§Indea§∆ on Nov 9, 2018 18:18:02 GMT -8
I had a good look around, holding my ear slightly at the ringing. Hopefully they would help me open the door, if Butcher struggled I was pretty sure I would even more. Soul DtPDLC|J+ -1 Perception + +1 ···
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Post by ◊◊BLOODBEASTER◊◊ on Nov 9, 2018 18:34:04 GMT -8
You could pick out the words among the echoing, even through the vault door.
Butcher was saying something about 'losing his marbles.' You could sense your
place in the ship quite well, which wall was on the water side and which wasn't.
So you might have been surprised to hear what sounded like the soft whimpering
of a child coming from the water side...
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Post by ∆§Indea§∆ on Nov 9, 2018 18:46:51 GMT -8
I took a sharp inbreath. This seemed too good to be true. I moved to the water side wall and stuck my ear to it. Crouching down I kept my ear close.Edmund- "William? Hello?"
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Post by ◊◊BLOODBEASTER◊◊ on Nov 9, 2018 18:53:34 GMT -8
The sound behind the wall was a bizarre hum mixed with the sloshing of water. Was it just some kind of squeaking metal? Maybe the dock rubbing against the side?
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Post by ∆§Indea§∆ on Nov 9, 2018 18:56:53 GMT -8
It seemed the loss of marbles was catching. We all so desperately wanted to find William, we were hearing things. How could he even be there? I stood up and went over to attempt to pull the door open to join the detectives.
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Post by ◊◊BLOODBEASTER◊◊ on Nov 9, 2018 19:08:17 GMT -8
The door was indeed, massive and heavy. You didn't have to throw your back out, but it was pretty uncomfortable... ((pause here for a mo' while I make a new thread ))
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Post by Dr. Jar on Nov 9, 2018 19:10:53 GMT -8
Harriet- I descended down as well, moving slowly to ensure I did not slip and fall as I descended. I was not expecting anyone to jump me when I was down in the hold, but I was worried about falling debris or slippery stairs.
It seemed like Butcher and Colt were doing ok down here.
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Post by ◊◊BLOODBEASTER◊◊ on Nov 9, 2018 19:18:47 GMT -8
There was a vague echo of voices, you presumed-- from the detectives. A door slammed beneath you, or at least the acoustics made it seem like it had been slammed. Damp metal glinted under your flashlight beam and the ship subtly rocked from side to side. It really should be cold in here, and you had some sense that any of this metal would be frigid if you touched it, but somehow you'd stayed warm after your car ride.
((Please roll 2d10+Soul & describe what's on your mind.))
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Post by Dr. Jar on Nov 9, 2018 19:47:57 GMT -8
r3EZHeeL-1 I continue down the corridor, watching my step carefully as I walk.I try to listen to their conversation but realize that the distortion makes it all pretty inaudible. I instead focus on the details of this place and making sure that I don't find myself falling down the stairs.
Would we have any big revelations after today?
Despite what Mills had said, he had been pretty tight-lipped about everything here. ·
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Post by ◊◊BLOODBEASTER◊◊ on Nov 9, 2018 19:56:37 GMT -8
You had a sense of where you were in the ship, it might get easy to get turned around. When you turned at the first landing, you felt like you saw something moving in the dark corner. When your flashlight fell over the spot-- something seemed to dart out of the light-- but you couldn't find it again. Seemed like something toddler sized... If your thoughts went to the boy-- he was nine years old, too big. And besides, there wasn't anywhere to go down here...
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Post by Dr. Jar on Nov 9, 2018 23:58:19 GMT -8
Harriet- I can hear people talking behind me, but I am not sure what they are saying. I try not to eavesdrop as I make it to the door at the bottom (or at least I hope it's a door).
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Post by ◊◊BLOODBEASTER◊◊ on Nov 10, 2018 19:11:29 GMT -8
Dr. Maneep Pamplemousse You were waved inside to begin the descent. They wanted everyone in before Mills so they could have backup right behind him. You were the last before him, and they waited for you to go all the way down before they'd begin slowly shuffling him after you. The stairwell hummed with echoes from all the previous expedition. Water dripped off rusty surfaces, your nice shoes slipping over the slimy steps. There was only one murder down here, but it had been the grisliest by far. This is 'where the magic happened', figuratively and literally. (If such a thing even existed.)
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Post by Dr. Maneep Pamplemousse on Nov 10, 2018 19:19:45 GMT -8
I started down the stairs, holding the rail to keep my balance on the steep incline. Maybe this night would have been better spent trespassing somewhere. Mills was full loon and even a public defender could have secured him a solid plea agreement. That wasn't going to do crap for my reputation, probably even harm it. I was going to have to find another way to get ahead on this. Maybe catch up with one of the detectives and push them down the stairs.
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Post by ◊◊BLOODBEASTER◊◊ on Nov 10, 2018 19:26:40 GMT -8
Below you, a heavy door opened and closed, vibrating through the metal. Just like another night of urbex, but this one with a bunch of random onlookers. The wafting from below was especially rank, maybe the ancient remains of viscera that had mixed with the crude oil. Mills would probably blab the whole thing shortly, and reveal he'd just dumped the kid overboard and it'd all be over. Maybe you could get some material and do your own book. Such would be the life if you were going to be represented serial killers and the like, it was a hard sell in the courtroom but an easy sell on Amazon.
Mills was saying something weird upstairs, more of that nonsense he was spouting earlier. It joined the echoes in the stairwell and became somehow louder than any of it.
((Please roll 2d10+Soul!))
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